![]() ![]() Previously, you spent a lot more time in menus as you set up routes and accomplished missions. The structure of Bus Simulator 21 has resulted in something more streamlined. Crucially, it’s a much more stable experience with no crashes or glitches to speak of. There’s some texture pop-in but I’ve tended to notice it less and less as I’ve played more. It’s not pushing many boundaries but it holds together on a technical level. ![]() Movement of pedestrians is still fairly robotic but the sunny weather opens things up for some scenic vistas. Visually, it looks slightly more polished. People move about, there’s a lot more traffic and parked cars and it looks more animated than in 2018. It is larger and certainly seems to carry more life. Unlike the Californian city, it’s a largely flat locale, not too dissimilar from the last game’s map. The latter appears to be a San Francisco facsimile with a Chinatown district and some neighbouring villages that surround a bay area. There’s both European and American maps on offer. Now three years have passed and the time spent tweaking the formula seems to have worked out for the better.īus Simulator 21 makes a change in location. Despite this, it had some clear issues with meeting mission objectives and technical issues. The relaxed and charming running of a bus company managed to resonate with me as a regular public transport peasant. Stillalive Studios managed to impress with me Bus Simulator. The game displays 2/0 here but this is a bug that will be fixed soon.Septemin PS4 / Reviews tagged bus simulator 21 / driving / job simulator / public transport / route mapping / stillalive studios / tickets please / time-keeping by Mike Your bus (s) provide a response of 3 for a demand of 5 (3/5) and provide a response of 2 for a demand of 2 during peak hours (2/2). Take for example the route “Route 6” below. This allows you to quickly check whether the route requires more buses to meet demand. You can sort them in several ways including by "request fulfilled". On the side of the interactive map, you can view the summary of each of your routes at any time. Handy for quickly knowing which ones you can improve. If you click on the name of the district, you will see at a glance the current and maximum possible level of all the stops in the district. Click on the small arrows to change the serving order of the stop in the routeĪlso remember to increase the level of your stops by clicking on them (but not in route creation mode) and on the + which will appear next to the level.Right click on the stop to choose which side of the street you are going to arrive. ![]() ![]() When composing your itinerary, also think about these two possibilities available to you to plan your trip as well as possible: In ping-pong mode, he repeats the circuit but in the other direction, thus passing through all the stops. Indeed, in loop mode, when it has reached the end of the circuit, the bus rejoins the starting point of the empty journey. This will prevent downtime during which the bus will run empty when it has completed the journey. Trick : feel free to change the loop path type (default) to ping-pong. Remember that as the level of stops changes, their value may change and will not necessarily always be at 1 (even if the number in the pellet does not change). It is up to you to succeed in balancing it and to allocate enough buses to it. The longer your route, the more potential it will have to bring you back. We therefore advise you to always use the "request" type view. To maximize the occupancy of your buses, be sure to balance your trip with the same number of green requests (upbound passengers) as pink (downbound passengers). By clicking on the route creation option, you will see a window similar to the one below.įrom there, it's up to you to build an itinerary that meets the requirements of the scenario (passing through certain districts or stops, connecting two districts, etc.). Route creation in detailīy pressing the TAB key, you will arrive on the interactive map as well as the list of your routes (on the left). Thus, only 1 bus per trip will be sufficient at first, whatever happens. Note that it is by no means mandatory to fully meet the demand for each of your trips to start generating comfortable income. Thus, if your trip has a demand of 6, you will need several buses (2 buses of 3, 3 buses of 2,…) to fully meet the demand and generate the maximum income available for this trip. In the game there are buses from capacity 2 to 4 (for older children). In fact, it is nothing more or less about its ability to meet a certain demand. When you go to the dealership (which has several stores spread across the city) on foot or on a fast trip, and you activate the selection desk, you will have the choice of sorting the buses offered according to several criteria ( price, type of engine, etc.) including the " bus loads". ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |